![]() This status effect causes the character to fly into a rage, attacking the nearest enemy creature. If the target returns into a space now occupied by another creature, the target is shunted to the nearest available square, taking 1d6 points of damage per 5ft. Effects that cause this status are not generally permanent, and when the creature returns they come back the same as when they were initially affected. While under this status effect a creature ceases to exist, pausing their ageing, health, and any status currently affecting them. These penalties do not apply against the antagonist. If the creature succeeds on its Sense Motive skill check, the antagonized condition ends, but the creature suffers a -2 penalty on attack rolls and a -2 penalty to the saving throw DC of its abilities and any spells it casts for 1 minute. This skill check is opposed by the antagonist’s original antagonize (usually Intimidate) skill check. On each round after the first, an antagonized creature may attempt a Sense Motive skill check to realize the folly of its actions during its turn as a swift action. If an antagonized creature uses an ability that targets an area, its antagonist must be within the ability’s targeted area. If an antagonized creature uses an ability that targets multiple creatures, the antagonist must be chosen among these targets. A creature is no longer antagonized if its antagonist is helpless, unconscious, or cannot participate in combat. Furthermore, an antagonized creature does not threaten any opponents except its antagonist: it cannot make attacks of opportunity or be used to determine flanking bonuses against other opponents. A hostile action is any attack or effect that causes direct harm to an opponent in the form of damage, negative conditions, or any other effect that penalizes or hinders a creature. AntagonizedĪn antagonized creature can only target its antagonist (the one who caused the antagonized condition) with hostile actions. These status effects change the “status” of a party member, or even the entire party itself. Harmful status effects occur during combat from a certain spell or an item, or even an attack.
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